web3glossarystate machine
State Machine

Summary

A state machine is a computational model that consists of a collection of states, transitions between those states, and actions that occur as a result of those transitions.

Detailed Description

State machines are used to design both computer programs and digital logic circuits. They seek to reduce system complexity by breaking down the behavior of processes into manageable states and transitions. Each state represents a particular condition or situation of a system at a specific time, while the transitions represent the movement from one state to another, typically triggered by events or conditions being met. They can be deterministic (where each state has a specific action for each possible input) or nondeterministic (where a state can lead to multiple outcomes based on the same input).

Category
Computer Science Concepts
Synonyms
State Diagram
FSM
Finite State Machine
State Transition System

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User Interface Navigation

State machines can be used to manage the different screens or views in a user interface, allowing transitions based on user actions such as clicks or inputs.

Industries:

Software Development

Platforms:

Web Applications
Mobile Applications
Protocol Development

State machines are commonly used to define protocols in network communications, where the state of a connection or data transfer can change based on received signals.

Industries:

Telecommunications
Networking

Platforms:

Networking Devices
IoT Devices
Game Development

State machines can govern the AI behavior of non-player characters (NPCs) in video games, transitioning between states based on player interactions.

Industries:

Game Development

Platforms:

PC Games
Mobile Games

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