
Chris Ebeling
Australia, Australia
Chief Creative Officer (CCO) at Behaviol | Chief Creative Officer @ Behaviol | Makers of META11 | Co-Founder @ Virtually Human | Co-Creator of ZED RUN | Executive Digital Consultant @ Beyond Horizon
Summary
Creatively directing projects in the extended reality space as well as film, TV and games, Chris is a thought leader, inspiring leader and digital artist, experienced in supervision, direction, producing, leading teams as well as fostering and mentoring talent. Containing a rare passion and fun loving personality, Chris’s expansive professional experience will fit any team and project on levels beyond visual effects and animation. With an ambitious passion for innovation, creation and education, his teams, colleagues and superiors have constantly appreciated Chris’s commitment to the field of visual effects, emerging technologies, animation and story telling. With almost two decades spent in the industry, from a young VFX trainee to senior animator, to creative director, leading educator and entrepreneur, Chris’s career goals and ambitions remain unquenched. Specialities: Creative Direction, Producing, Real-time, Virtual Reality, Augmented Reality, Mixed Reality, Metaverse, Blockchain, Animation, Previz, Layout, Motion Capture/Editing, Story Creation, Teaching, Mentoring, thought leadership, Coaching, Public Speaking, Consulting. Profile: Hard working, Talented, Ambitious, Team-player, Great Communicator, Outgoing, humble and Positive. Extensive understanding of the Production pipeline in Film, Games, TV, VR and AR. Proven foresight for emerging trends. Battle tested and Proven on countless high profile productions across all media platforms. Always gets the Job Done. Strong Leadership abilities and “Get it done” attitude.
Chief Creative Officer (CCO)
Behaviol
1 May 2023 - Present
3yrs 3mos
Behaviol is disrupting esports Integrating AI, WEB3 and cutting-edge gaming technology, we offer dynamic AI Athletes for ownership, training, and competition. Key Duties include: Chief Creative Officer (CCO): - Vision and Strategy: Define and lead the creative vision and strategy for Behaviol and Meta11, ensuring that the digital Sports Omniverse and its AI-driven athletes resonate with the target audience. - Product Development: Oversee the development of META11 and other games, focusing on innovative gameplay, engaging content, and immersive experiences. - Creative Leadership: Lead and inspire the creative team to develop compelling stories, character backstories, and a cohesive world that captivates players. - Brand Identity: Establish and maintain a strong, consistent brand identity across all products and platforms. - Innovation: Drive innovation in game design and user experience, keeping Behaviol and META11 at the forefront of the gaming industry. Chief Marketing Officer (CMO): - Marketing Strategy: Develop and execute comprehensive marketing strategies to promote Behaviol and META11, targeting the vast cricket fan base in India and beyond. -Audience Engagement: Craft campaigns that effectively engage the target audience, leveraging insights into cricket fans’ preferences and behaviors. - Product Positioning: Position META11 Fantasy and other games within the market, highlighting unique features like AI-driven athletes and reimagined fantasy sports gaming. - Brand Partnerships: Forge strategic partnerships and collaborations to enhance brand visibility and reach. - Analytics and Insights: Utilize data analytics to inform marketing decisions, track campaign performance, and optimize strategies for maximum impact. - Budget Management: Oversee the marketing budget, ensuring efficient allocation of resources to achieve marketing objectives.
Advisor
Wireshape Labs
1 Apr 2024 - Present
2yrs 4mos
Strategic advisory for Wireshape Blockchain solution. Disrupting and shaping the future of supply chains. Creating clearer visibility and transparency from supplier to middleman to final customer.
PANEURAMA
1mo
Industry x Education expert | Executive Consultant | New Technologies & Soft Skills
1 Jan 2024 - Present
1mo
Denmark
PANEURAMA addresses mismatches between the output of educational institutions and the needs of the animation, computer games, and VFX industries, particularly in the areas of technological development, work environment and soft skills, as well as innovation and entrepreneurship. By connecting relevant education and industry partners, PANEURAMA will establish a baseline for market needs, identify areas where teaching and training are discordant, and use this knowledge to prepare students and graduates for the emerging needs of their prospective careers. In doing so, the project aims to build resilience into the European animation, gaming, and media arts sectors.
Project Manager
1 Jan 2023 - Present
1mo
Denmark
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